Computes the straight skeleton of a polygonal geometry. The straight skeleton is a method of representing a polygon by a topological skeleton, formed by a continuous shrinking process where each edge moves inward in parallel at a uniform speed. This function uses the weighted straight skeleton algorithm based on Felkel’s approach. This function may have significant performance limitations when processing polygons with a very large number of vertices. For very large polygons (e.g., 10,000+ vertices), applying vertex reduction or simplification is essential to achieve practical computation times.Documentation Index
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Signatures
Parameters
The input geometry.
Return type
The resulting geometry.

