tolerance parameter allows snapping nearby input vertices together prior to triangulation and can improve robustness in certain scenarios by handling near-coincident vertices. The default for tolerance is 0. The Delaunay triangulation geometry is bounded by the convex hull of the input vertex set.
flag:
0- a GeometryCollection of triangular Polygons (default option)1- a MultiLinestring of the edges of the triangulation
Signatures
Parameters
Geometry
required
The input geometry.
Double
The distance tolerance.
Integer
The validation flag.
Return type
The resulting geometry.

